Enter the world of Eco - a fully simulated ecosystem, bustling with life. Build, harvest, and take resources from an environment where your every action affects the world around you. An approaching meteor threatens global destruction. Can you save the world without destroying it in the process?
Construct buildings and towns, tend to your farm, hunt and fish, develop infrastructure and transportation, craft clothing, build power plants, and research new technologies. Trade and sell these materials and resources to other players with your own currencies. Develop your civilization and sculpt your planet.
Analyze data from your world and use it to propose laws restricting harmful activities. Balance your needs with the needs of community, all while maintaining the state of the ecosystem. The future of your world is in your hands.
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~Official Website: https://www.strangeloopgames.com/eco/
~Official Twitter: https://twitter.com/strangeloopgames
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More About the Game:
A Rich Simulation
Every organism in Eco exists as a component in a rich simulation. A disruption in one species can have cascading effects across the planet. Chop down all the trees, and habitats for creatures will be destroyed. Pollute the rivers with mining waste, and your farms will become poisoned and die. The ecosystem supplies materials to the world. Manage your pollution, mining waste, hunting, and resource collection to limit your effect on this system, or you may run out of resources.
Backed By Science
All the data collected from the simulation can be searched and analyzed. Use the collected information to propose laws and actions to your fellow players. Make data-driven decisions to keep your community on track.
Establish and maintain your own set of laws and government. Draft a proposal to limit clear-cutting in a forest, or to incentivize oil production. Run for office, where you can set tax rates and allocate community money. The flexibility of this system allows you to construct a wide variety of governments; from tightly-regulated dictator-states, to tax-and-spend subsidy programs, or even lawless communities relying on trust.
Learn and Specialize
Specialize in a subset of available skills like farming, hunting, trade, engineering, research, and more. Level-up your skills and become a master. Trade the fruits of your labor with other players. Accept contracts from other players to complete work that they aren’t skilled enough to perform on their own.
A Community-Driven Economy
Create and maintain your own currency; which can be openly traded, taxed, or sold for goods and other currencies. Manage the value of your currency relative to others by setting exchange rates. Sell items at a store and collect credit from other players. Build craft tables and charge for their use.
A World With Consequences
A meteor looms over the world, set to strike the planet in thirty days. To stop it, you will need to make the most of the resources of the ecosystem. Regulate your community’s behavior to prevent reckless use of the planet's limited materials, or else you’ll cause a catastrophe of your own.
Online Multiplayer - Collaborate online with a community of players
Local Singleplayer - Build your own world
Server Package Included - Host your own Eco worlds
Over 30 different craft tables, with hundreds of recipes
A simulated ecosystem with dozens of unique species
Vehicles and roads to move resources around your world
Create your own backed or fiat currencies
Build stores where you can sell your excess items for a profit
Balance your diet to increase your skill point gain
Create contracts for jobs that you would like other players to do for you
Propose programmable laws to protect your world or increase your profits
Run for office and make global decisions
View data from your world and use it to back your decisions
Claim land as your own property, and share rights to it it with who you’d like to
Give and remove reputation from other players